Allows the following to be modified in "Reputation Stats". Enable "Reputation Update Base Address?".į. Change "Reputation Faction Value?" to the desired Faction.ĭ. Activate "Reputation Base Address Scan (To Activate: View Character, To Update: View Character)".Ĭ. Activate "Reputation Base Address Scan Initialization (Activate This First)".ī. Specific Faction Reputation can be modified.Ī. "Health Stats -> m_stats" should now show the stats. Mouseover the PC with the green selection circle in the main screen. Enable (put a 1) "Health Update Base Address?". Activate (put an X) "Health Mouseover Base Address Scan (To Activate: Mouseover PC / NPC / Monster, To Update: Mouseover PC / NPC / Monster)". Activate (put an X) "Health Base Address Scan Initialization (Activate This First)". Look at PC portrait tooltip, if done correctly current health and stamina should be 99999.įor people who want to modify other stats: Enable (put a 1) "Health & Stamina Set to 99999, Fatigue Set to 0?".į. Activate (put an X) "Health Base Address Scan (To Activate: Play, To Update: Play)".Į. Activate (put an X) "Health Base Address Scan Initialization (Activate This First)".ĭ. Pick the correct table for the game version.Ĭ. "facialAppearance -> modelVariation" Facial model.ġ. "hairAppearance -> modelVariation" Hair model. "headAppearance -> modelVariation" Head model. May work on other versions.Īllows the following appearances to be modified in "NPCAppearance Stats". UIStealthIndicator replaces GameState for keeping Party in scout mode even after battles.ġ. "Cheats Enabled Set to 0, Ignore Spell Limits & Grimoire Limits Enabled?" sets Cheats Enabled flag to 0, and Ignore Spells Limits and Grimoire Limits.ġ. "Area Loot Range Set to Massive?" sets dead monsters Loot range to massive. Total points available for Talents etc when levelling up.įixed to modify actual saved values rather than UI values. "UICharacterCreationManager Stats -> TalentSelectionStates -> Points". Total points available for Abilities etc when levelling up. "UICharacterCreationManager Stats -> AbilitySelectionStates -> Points". Total points available for Spell Mastery etc when levelling up. "UICharacterCreationManager Stats -> SpellMasterySelectionStates -> Points". Redownload this table again if this was previously encountered.ġ. "Crafting & Enchanting Set to Always Succeed?" sets Crafting & Enchanting to always succeed regardless of ingredients or enchanting slots.įixed bad text preventing Cheat Engine from opening table. Does the same thing as PlayerInventory except using a different AOBscan. "Currency and Supplies Set to Massive?" sets Currency and Supplies to massive. Takes effect only after each enemy attack. "Set Wounds Damage Buffer to Massive?" sets Wounds Damage Buffer to massive. "Attributes & Skills Bonuses Set to Massive?" sets Attributes & Skills Bonuses to massive. Modified to also affect Animal Companions and Summons. Replace the value of "Pointer" with the number from Step G. Use "m_itemModComponents Slot X Value" and "m_itemModComponents Slot X" to look at Slots 1 to 100. Look at the appropriate "m_itemModComponents" slots for the enchantment. Rightclick the equipment to copy the enchantment to. Rightclick the equipment to copy the enchantment from.į. Enable (put a 1) "Equippable Update Base Address?".Į. Activate (put an X) "Equippable Base Address Scan (To Activate: Right-click, View Item Details, To Update: Right-click, View Item Details)".ĭ. Activate (put an X) "Equippable Base Address Scan Initialization (Activate This First)".Ĭ. The enchantments to modify to must already be present on another equipment.Ī. When activated, this allows White Forge enchantments to be applied.Ĭan only modify existing enchantments, not add new ones. RecipeRequirement Always Succeed (To Activate: View Crafting, To Update: View Crafting). For example, Attribute enchantments which normally applies to armor, can be set to apply to weapons.Ģ. "All Recipe Enchantments Apply to Recipe Item Type?" modifies all recipes to apply to the Recipe Item Type. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Pillars of Eternity, may or may not work.
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